


For those that are able, it will take some time for authors to convert and republish their work, so please respect their time and efforts and be patient.Īuthors, we encourage you to please hide existing, or refrain from publishing, any mods that have not yet been confirmed as working with SSE. This means updating will simply not be possible in many cases. These include new compression methods, new methods of handling meshes and animations, to name a few. This is especially the case with save files that are dependent on modded content that is not compatible and present in your SSE installation.Īs Jim outlined in his previous post, there are several key changes that determine SSE compatibility with original Skyrim mods. In short, there are no guarantees that a modded save file for original Skyrim will be compatible with SSE. More concerning to us modders however, is compatibility between modded save files and SSE. Simply copy (rather than move) the appropriate files from the original folder (/Documents/My Games/Skyrim/Saves), to the new one (/Documents/My Games/Skyrim Special Edition/Saves). Unmodded or "vanilla" save files from the original Skyrim are supported by Skyrim Special Edition (SSE). Specifically, in regards to compatibility. While it's definitely going to be fun returning to a fresh but familiar Skyrim, there are certain considerations that we modders must make before getting back on the wagon, so-to-speak. One Billion! Modders everywhere have made the harsh icy lands of Skyrim their home and with the release of the Special Edition, it would seem this tradition is likely to continue. In fact, the Skyrim Nexus hit the 1 billion downloads mark at the end of last month. Looking back, other titles have come and gone but the Skyrim modding community remains as strong as ever. The continued dedication that our community displays towards Skyrim as a modding platform never ceases to amaze us.
